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Programming 2d Games By Charles Kelly

The Chapter Material Is Arranged To Take The Reader Through The Process Of Creating A Complete 2d Game Engine And Several Game Examples. By The End Of Chapter 8, The Reader Should Be Able To Start His Or Her Own Game Project. The Material In Chapters 9 Through 11 May Be Covered During The Process Of Working On The Game. Chapter 12 Covers Network Game Coding And Should Only Be Explored After The Reader Has A Thorough Understanding Of The Material In The Previous 11 Chapters. In The Course I Teach, We Cover The First 11 Chapters In Approximately 10 Weeks. During That Time, The Student Is Working On End-Ofchapter Exercises And Designing His Or Her Game Project. The Last Five Weeks Of The Course Is Devoted To Completing The Game Project.
  • SKU: 978-1-4665-0870-5
  • File Name: PROGRAMMING 2D GAMES BY CHARLES KELLY.PDF
  • File Size: 5.54 MB
  • File Created: 2021-08-17 19:28:10
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