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Game Coding Complete, Fourth Edition

Welcome To The Fourth Edition The First Edition Of This Book Was Published In The Summer Of 2003, Just As I Was Making Some Big Transitions Of My Own. The First Edition Gave Me A Chance To Stand Back And Show Programmers What Really Goes On In The World Of Game Development. Writing The Book Was A Challenge, But The Rewards Were Many. I Heard From Programmers All Around The World Who Enjoyed The Book And Found The Stories, Insight, And Programming Tips To Be Helpful. The Second Edition Was Almost A Complete Rewrite. The Book Went From Around 700 Pages To 1,110, And It Was More Popular Than The First Edition. In 2009, The Third Edition Added AI, Multiprogramming, Lua, And C# With The Help Of My Friends James Clarendon, Jeff Lake, Quoc Tran, And David “Rez” Graham. Three Years Later, I Made A Call To My Publisher, Cengage Learning, And Asked If A Fourth Edition Would Be A Good Idea. They Said Yes, And Somehow I Had To Figure Out How To Find Time To Write It. One Of My Friends, The Co-Author From The AI Chapter Of The Third Edition, And The Only Person Second To Me In Posting Threads On The Book’S Website, Rez, Was A Natural Choice To Help Me. I Called Him, But I Didn’T Get The Answer I Expected. He Not Only Wanted To Help, But He Wanted To Do Half The Book With Me And Become Partners. What You Hold In Your Hands Is The Result.
  • SKU: 978-1-133-77657-4
  • File Name: GAME CODING COMPLETE, FOURTH EDITION.PDF
  • File Size: 5.04 MB
  • File Created: 2021-08-15 19:47:48
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