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Game Character Creation With Blender And Unity Totten 2c Chris

One Of The Most Rewarding And Challenging Portions Of Game Development Is Creating Good Characters. It Is Rewarding Because You Get To Make Enemies Or Even The Character On The Box. It Is Challenging Because 3d Content Creation Programs Like 3ds Max, Maya, ZBrush, And Commercial Game Engines Are Both Expensive And Incredibly Difficult To Learn. However, By Mastering The Concepts In This Book, You Can Apply Your Newfound Uber-Talents In Game Art To Much Simpler (Yet Still Incredibly Important) Visual Elements Of Games, Like Environmental Modeling And Props. As Previously Stated, The Tools Used By The “Big Guys” To Accomplish The Tasks That Lie Before You Are Expensive, And Each Tool Is Specialized In Only One Or Two Parts Of The Entire Process, Requiring Lots Of Time Spent Importing And Exporting. You, As Part Of The New DIY Movement, Are More Resourceful And Economical Than That, However, And Will Streamline Your Process With Two Powerful And Financially Accessible Tools: Blender And The Unity Game Engine.
  • SKU: 978-1-118-17272-8
  • File Name: GAME CHARACTER CREATION WITH BLENDER AND UNITY TOTTEN 2C CHRIS.PDF
  • File Size: 170.24 MB
  • File Created: 2021-08-17 16:27:17
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