Digital Product Details

C# Game Programming Cookbook For Unity 3d

As I Was Starting Out As A Game Developer, As A Self-Taught Programmer My Skills Took A While To Reach A Level Where I Could Achieve What I Wanted. Sometimes I Wanted To Do Things That I Just Didn’T Have Yet The Technical Skills To Achieve. Now And Again, Software Packages Came Along That Could Either Help Me In My Quest To Make Games Or Even Make Full Games For Me; Complete Game Systems Such As The Shoot ’Em-Up Construction Kit (Aka SEUCK) From Sensible Software, Gary Kitchen’S GameMaker, Or The Quill Adventure System Could Bring To Life The Kinds Of Games That Went Way Beyond Anything That My Limited Programming Skills Could Ever Dream Of Building. The Downside To Using Game Creation Software Was That It Was Tailored To Create Games Within Their Chosen Specific Genre. If I Wanted To Do Something Outside Of The Limitations Of The Software, The Source Code Was Inaccessible And There Was No Way To Extend Or Modify It. When That Happened, I Longed For A Modular Code-Based System That I Could Plug Together To Create Different Types Of Games But Modify Parts Of It Without Having To Spend A Lot Of Time Learning How The Entire System Internals Work—Building Block Game Development That I Could Actually Script And Modify If I Needed To.
  • SKU: 978-1-4665-8142-5
  • File Size: 1.94 MB
  • File Created: 2021-08-15 16:24:52
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